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FROSTY FORM


A board game to balance screen time and play for children between the ages of 8-12 years old.

DURATION

15 weeks

TYPE

Solo

ROLES

Project manager, Coder, Researcher, Documentarian, Designer

Overview

A board game that is equally captivating as casual video games

PROBLEM

How might we address the escalating issue of screen dependency among children to safeguard their health and development by investigating potential Screen Dependency Disorders (SDD) and identifying effective mitigation strategies?

GOALS

The goal of this project is to design a board game that is equally captivating as casual video games by incorporating electronics while promoting social and problem-solving skills during group play and featuring customizable stages and adjustable difficulty levels catering to different age groups.

Process

Created using the User Centered Design approach

Competitive Analysis

Frosty Form was inspired by board games, toys, and arcade games

APrior1

LEGO - Adventures with Mario

Sparks creativity with LEGO course construction.

Mario's journey produces iconic sounds for interactive fun.

No specific endpoint encourages ongoing imaginative play.

Versatile design accommodates various play styles.

Frosty Form, in contrast, provides clear goals and a structured game loop.

The Game of Life

Game inspired by The Game of Life with customizable pieces.

Movement determined by a spinning wheel adds an element of chance.

Vibrant colors enhance the visual appeal of the game board.

Tangible game pieces provide a hands-on experience, particularly attractive to children.

Challenges arise as modern children seek higher interactivity, accustomed to screen engagement.

APrior2
APrior3

Mr. Potato Head

Gameplay is reminiscent of Mr. Potato Head, where players insert pieces into the main toy's body to create their unique snowman

Cubetto

A coding game for children aged 3 and up. Teaches coding using shaped pieces to guide a cube's path. Presents as entertainment, but serves as a valuable educational tool for young minds. In contrast, Frosty Form incorporates buttons to captivate and involve children in the learning process.

APrior4
APrior5

Cyclone

Classic Game Integration: The board game incorporates a familiar arcade classic, evoking nostalgia for parents.

User Preferences: Interviews indicate that both children and parents enjoy competition and testing their reflexes.

Competitive Element: The classic game serves as a "spinner," fulfilling the desire for competitive and reflex-testing gameplay in the board game.

User Interviews

Kids enjoyed playing similar games & Parents’ concerns varied

Goal

Understand the type of video games that kids enjoy playing, and the concerns that parents have regarding their kid’s gaming habits/types of games they play.

100%

Enjoyed competing with other people or building things

43%

Play video games with their parents

1-7 hours

Spent on video games during the summer

1-2 hours

Spent on video games during the school term

43%

Set strict screentime restrictions

100%

Liked the adrenaline that games provided

Parents’ concerns

Design

Sketched, hand-build, coded, 3D printed and assembled

Phase 0

Initial idea

Phase 1

Prototype 1

Changes between initial idea and prototype 1

Shape of the board

Light spinner instead of dice

Multiplayer

FFProt1

Challenges

Irregularly shaped circles on the board led to spheres falling through the board.

Lack of a defined starting point.

Players encountered difficulty in maintaining the direction of the path.

The desire for a mechanism enabling retrieval of missed game features.

Perception of insufficient competitiveness within the game dynamics.

User Testing Prot 1

Prototype 1 underwent an early testing phase with an individual, allowing for rapid identification of game issues before wider assessment within the intended target user.

Phase 2

Prototype 2

Prototype 1
Prototype 2
Material

Cardboard and styrofoam

Handcut circles

Cardboard and styrofoam

Lasercut circles

Play test

A friend to figure out rules and potential problems

Target audience

Spinner

Consisted of 6 LEDs on a breadboard

Small push buttons

Consisted of 12 LEDs

Arcade button in the center of the board

Battle

N/A

Added Battle component

User Testing Prot 2

What worked?

Users enjoyed battling with each other

Kids enjoyed inserting the features into the Snowman. 

What didn't?

The styrofoam pieces were too light, and they kept on falling over and disrupting the gameplay. 

They also disliked losing too many features at once.

Rulebook was a little confusing, but once they started playing, they realized that it was quite easy to play. 

Phase 3

Making the Final Prototype

Circuit in the board

The board consists a total of 12 LEDs, 4 buttons, 1 LED strip, and Arduino

Visualizing the board in 3D

The board was initially designed to have compartments to store all the game pieces, but the wires in the circuit took up too much space

Creating the 3D printed features

Utilizing Tinkercad for piece creation allowed me to visualize the Snowman and features together, ensuring that the components were appropriately sized and aesthetically cohesive.

Final design

Board

The laser cutter was used to cut uniform circles in the top layer of the wooden board. With assistance from a shop technician, a magnet sheet was placed between the top layer and a smaller wooden disc. A curved wood sheet was then attached to form the walls, and the bottom board was secured to the game board using nails.

The spinner numbers were 3D printed with a clear filament to allow light transmission.

To diffuse the light from the LED strip for the Battle component, an acrylic strip was attached on top.

As the magnet strip lacked the strength to hold the spheres upright, individual steel plates were glued into the holes to improve adhesion between the small magnets and the board. 

Features and Spheres

For the Feature spheres, a composition of wooden balls and dowels was employed, followed by a white spray painting application.

The Features were initially crafted through 3D printing and subsequently underwent a painting process using acrylic paint.

Cards, Rulebook, Box, Game Tutorial

Path Cards

The path cards were created so that new or younger players could start playing the game quicker and help them get accustomed to the game before customizing it from the get-go.

Rulebook

The rulebook included tabs so that players could easily flip to a specific page.

Box

The box to hold all the pieces of the game

Game Tutorial

The game tutorial was created not to draw users back to the screen, but to help them to understand the game better and quicker.

Conclusion

My biggest takeaways were...

Learning how to design and problem-solve for children

Expanding my skills in 3D printing and hand-building components

My biggest challenges were...

Soldering all the wires and ensuring the wires do not touch each other and cause a short circuit

If I had more time, I would...

1. Create a compartment within the board to store all the game pieces

2. Leverage a multicolor 3D printer for the Snowman Features production

3. Test my hypothesis by leaving the game with a family for a couple of days