STHome

SMART THREADS


A device to help children aged 3-5 years old learn to dress independently and appropriately for the weather and given circumstances.

DURATION

15 weeks

TYPE

Team

ROLES

Haiyeng - Project manager, Coder

Tessa Board - Designer

Alyssa Suba - Researcher

Jingyao Nie - Illustrator

Overview

Interactive game teaching children weather-appropriate dressing with RFID technology

PROBLEM

How might we support parents in guiding young children to make appropriate clothing choices, considering their developing cognitive and psychosocial skills?

GOALS

Smart Threads addresses this by transforming dressing into an engaging, educational experience that teaches weather-appropriate attire through interactive, game-based learning.

Process

Created using the User Centered Design approach

Competitive Analysis

Smart Threads was inspired by dress up game/toys, and speaker boxes

APrior1

Magnetic Wooden Dress-Up Dolls

Engaging Play: Encourages creativity and role-play through magnetic, interchangeable outfit pieces.

Focus on Fashion: Aids in developing outfit coordination skills for various occasions.

Gender Appeal: Primarily targets girls due to its aesthetic design but intended for all children.

Entertainment Over Education: Emphasizes imaginative play rather than educational content related to weather-appropriate dressing.

Osmo Genius Starter Kit

STEAM Education: Promotes learning in Science, Technology, Engineering, Arts, and Mathematics through interactive activities.

Screen Interface: Utilizes screen-based learning, integrating tactile elements for enhanced engagement.

Family Engagement: Designed for both independent play and family involvement, fostering collaborative learning.

Inspirational Design: Influenced Smart Threads' integration of interactive, tactile outfit customization.

APrior2
APrior3

ABCYa - Dress for the weather

Educational Gameplay: Teaches children about weather-appropriate dressing through interactive video game format.

Engaging Graphics: Uses vibrant colors and intuitive controls to capture children's attention.

Simplified Concepts: May oversimplify weather concepts, lacking complexity for real-life application.

Opportunities for Enhancement: Smart Threads incorporates more detailed weather scenarios and gender-neutral clothing options for a richer learning experience.

Toniebox

Interactive Audio: Features interchangeable characters (Tonies) that play different songs or stories when placed on the box.

Flexible Content: Allows children to switch content easily based on their preferences.

Cost Considerations: Higher initial and ongoing costs due to the need for additional Tonies.

Inspirational Features: Smart Threads adopts the physical interaction concept with cost-effective, wooden RFID-scanned outfit pieces and a simple, user-friendly design.

APrior4
User Interviews

Children can dress independently but need occasional help and structured choices

Goal

Understand children's dressing behaviors and parental strategies to inform the design of Smart Threads

75%

Of parents said their kids are able to dress themselves successfully for the weather only 50% (or less) of the time.

50%

Of parents said it is difficult to ask their child to change to a different outfit

Parents’ pain points

Parents want their kids to dress independently, but kids resist changing inappropriate outfits, even if they are unsuitable for the weather or situation.

Kids’ reason

Kids like what they choose and value their sense of autonomy.

Design

Sketched, hand-build, coded, laser cut and assembled

Phase 0

Initial idea

Process

Tiles with different clothing items textiles hanging on the kid’s drawer

The register would display the weather condition, temperature, and activity on the screen

Kids would then run to the drawer to scan each clothing item on to the register


Why we changed the idea

Kids at that age would have a difficult time learning about different clothing materials

Phase 1

Paper Prototype

Deciding which action to incorporate into the game

Pressing buttons

Showing cut outs of clothing items

Drawing the clothes presented on a screen

Grabbing clothes from their closet to match what is displayed on the screen

Results

Button pressing was easy to learn

However, parents said that their kids enjoy playing with toys that they can hold in their hands

Phase 2

Prototype 1

User testing Prototype 1

Developed a rudimentary paper prototype to evaluate children's comprehension of the game concept.

Prototype consisted of a simple box structure with a scanning area on top and a screen interface on the front.

Box components were printed, glued onto cardstock, and folded into a rectangular shape.

Individual clothing pieces were cut out for users to pick up and scan.

Children tested the prototype by selecting suitable clothing items for given weather conditions.

Selections were placed into corresponding columns and displayed on an avatar on the screen.

Testing provided insights into children's understanding of the game mechanics and informed further development.

Phase 3

Prototype 2

Device & Clothing items with RFID Tags

Clothing items

Kids will scan the clothing items, and the images will display on the screen

Sorting tray

Create order

Front of the device

Screen would be placed here

Top of the device

Kids will place the clothing items in the different quadrants

Avatars, Clothing items, Weather condition illustrations

We decided to add a screen as it helps kids better visualize the clothing items they choose. Since kids aged 3-5 are still unable to read, providing visual and audio cues is important.

User tested Prototype 2

Due to some technical difficulties during the testing on site, kids were prompted by the testers, and watched the video to better understand the game.

What we learned

Kids had fun playing the game and liked its design, color, and characters

They struggled with reading instructions

They were unable to read the text on the quadrant

Difficulty level ranged from medium to hard

They needed reminders to clear the clothes off the board after each round

They arranged the clothing items as they would on a person

Phase 3

Final Design

Avatars

Added avatars of different race to increase racial diversity, and added animals to make dressing up more fun and engaging for kids

Clothing items

We updated the clothing items to match the brighter, pastel background colors, while ensuring that they are are still gender neutral.

Box Design

We removed the buttons and added 2 more RFID tags (red and green) that represent “no/replay” and “yes/next”. This would keep the play action (scanning action) consistent throughout the gameplay.

We reduced the number of RFID readers to 1 to reduce the amount of total power needed to run the whole game, and risk causing harm to children.

We created a body outline so that kids would know where to place the clothing item after scanning them.

We moved the clothing tray to the front of the box for easier access.

Body outline and reader

The LED strip around the RFID reader and body outline serve as a navigation tool for children, by guiding them through the process of scanning and arranging clothing items on the box.

Clothing items and sorting tray

Added handles on the clothing items to allow kids to easily place and remove the clothing items on the body outline.

Each handle is color coded to facilitate sorting by item type

Sorting tray is designed based on the style of a closet

Technology

The RFID and LED components were coded in Arduino. Then, we connected the Arduino file to P5.js using the P5 serial control.

Visual and Audio cues

The voice-over and instructional videos were done by one team member who has worked with kids between 3-5 years old, and she called this her 'teacher voice.'

Smart Threads in action

Conclusion

My biggest takeaways were...

Learning how to problem-solve and design for young kids.

Going outside of my comfort zone by coding the whole project (even though I didn’t have much coding experience).

Collaborating with teammates with different backgrounds, strengths, and work styles.

Our biggest challenges were...

Ensuring that the divot could accommodate clothing items of various shapes and sizes, ranging from shirts and pants to jackets and skirts.

Ensuring seamless communication between the P5.js code and the Arduino code.

If we had more time, we would...

Create more localized settings and variations of clothing that would give kids more choices when it comes to style.

Make more complex levels and intricate clothing

User test our final prototype with our target audience